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ARTIE

Registro de marca em vigor (Madri - aguardando confirmação da SI sobre o pagamento da prorrogação)

Marca Nominativa depositada no INPI em 29/03/2022 por Artie, Inc., processo nº 501708283, nas classes 09, 14, 16, 25, 28, 35, 36, 41, 42. Registro em vigor até 28/08/2024.

Número do processo501708283
SituaçãoRegistro de marca em vigor (Madri - aguardando confirmação da SI sobre o pagamento da prorrogação)
ApresentaçãoNominativa
NaturezaMadri Produto/Serviço
Data do depósito29/03/2022
Data da concessão16/01/2024
Vigência até28/08/2024
TitularArtie, Inc.
CNPJ/CPF do titular
UF · País— · US

Classes e especificação

Classe 09 — Software e eletrônicos

Downloadable software, namely, software for assisting in web-based communication with avatars and digital images using artificial intelligence; computer software for creation of online avatars and digital representations of human beings; software for management, deployment, monitoring, and analyzing of online avatars; downloadable virtual goods, namely, non-fungible tokens; downloadable computer software in the nature of non-fungible tokens; downloadable computer software for creating digital tokens using blockchain technology to facilitate the transfer of data between users and to allow users to post, access and view digital content; downloadable computer software for the electronic exchange of digital tokens; downloadable computer software in the nature of non-fungible tokens, namely, avatars and digital representations of human beings; interactive computer software assisting in web-based communication with digital images using artificial intelligence; computer software allowing web-based interaction, namely, natural language interaction and emotional exchange using artificial intelligence between avatars and digital representations of human beings; artificial intelligence, virtual reality and augmented reality software for use in mobile devices for integrating electronic data with real world environments for the purpose of for use in desktop computers, laptops, tablets, mobile phones, television displays, virtual reality headsets, smart speakers, and augmented reality glasses for integrating electronic data with real world environments for the purpose of entertainment, education, marketing, retail, and training; computer software, namely, computer software for assisting in web-based communication with digital images using artificial intelligence; downloadable software, namely, natural language processing software; downloadable computer software featuring software for use in sentiment analysis via facial recognition; downloadable computer software for analysis of emotional data in facial expressions, body language, non-verbal communication, eye contact, natural language analysis, and vocal quality of speaker; downloadable computer software for generation of emotionally engaging digital avatars, animation of emotional data, text to speech animation, and synthesis of speech; downloadable computer software for creation of virtual goods; computer software for providing digital animation and designs for customizing personal web sites and developing digital animated characters and designs; downloadable mobile applications for participation in online social networks in connection with avatars, virtual reality icons, and graphical images that represent persons in an online virtual world; downloadable computer software that enables anonymous social networking; downloadable music files; downloadable image files containing artwork; downloadable multimedia files containing artwork relating to current events, pop culture, sports, people, namely, celebrities, athletes, artists, musicians, and photographers, art, culture, entertainment, night life, travel, adventure, music, lifestyle, fashion, beauty and photography; downloadable multimedia files containing non-fungible tokens; virtual reality software for interactive entertainment and virtual reality gaming; downloadable software and mobile application software providing a virtual marketplace; downloadable cryptographic keys for receiving and spending crypto assets or downloadable computer software for managing cryptocurrency transactions using blockchain technology; downloadable virtual goods, namely, computer programs featuring clothing, footwear, headwear, eyewear, bags, sports bags, backpacks, sports equipment, art, and toys for use in online virtual worlds; downloadable multimedia files containing images, text, audio, and video in the nature of tickets to virtual concerts and events authenticated by non-fungible tokens (NFTs); downloadable computer software for gathering, processing, monitoring, analyzing, managing and reporting information concerning usage and performance of software, computer software applications, computer and video games, websites, virtual worlds; downloadable software for creation of audio visual content for use in the field of computer software design and computer game programming.;

Classe 14 — Joias e relógios

Metal key chains; plastic key chains; jewelry; bracelets; watches.;

Classe 16 — Papelaria e impressos

Books; crossword puzzles; comics.;

Classe 25 — Roupas e calçados

Clothing, namely, hats, shirts, t-shirts, shoes, sweatshirts, hoodies, pants.;

Classe 28 — Brinquedos e esporte

Toy figures; action figures; collectable toy figures; plush toys; stuffed toys; toy figures and accessories therefor; skateboards; sporting goods; jigsaw puzzles; mosaic puzzles.;

Classe 35 — Comércio e publicidade

On-line retail store services featuring virtual merchandise; on-line retail store services featuring physical and virtual merchandise for use by members of an online community in connection with a designated website featuring fictional characters; provision of an online marketplace for buyers and sellers of downloadable digital art images, music, video clips; organizing and conducting events, exhibitions, expositions and conferences for commercial purposes in the interactive entertainment, virtual reality, sports and video game entertainment industries.;

Classe 36 — Financeiro e imobiliário

Issuance of digital tokens; financial services, namely, providing a virtual currency for use by members of an on-line community via a global computer network; cryptocurrency services, namely, providing a digital currency or digital token for use by members of an on-line community via a global computer network; issuance of tokens of value; cryptocurrency services, namely, electronic transfer of virtual currencies and non-fungible tokens incorporating cryptographic protocols used to operate on a computer platform in the field of blockchain technology for use as a method of payment for goods and services.;

Classe 41 — Educação e entretenimento

Entertainment services, namely, providing interactive video games played on the internet via social media platforms; entertainment services, namely, providing on-line, non-downloadable virtual goods in the nature of non-downloadable audio and video recordings, and digital images and animation for use in virtual environments created for entertainment purposes; entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; entertainment services, namely, providing virtual environments in which users can consume virtual food and drinks; providing entertainment services via an on-line computer database in the field of virtual vehicle customization for hobby or entertainment purposes; offering online publications in a virtual environment, in particular online journals, namely, blogs featuring commentary, advice and information in the field of computer gaming; entertainment services, namely, providing online virtual reality environments; entertainment services, namely, providing online augmented reality environments; entertainment and educational services, namely, providing non-downloadable movies, television shows, webcasts, audiovisual, and multimedia works via the internet, as well as information, reviews, and recommendations regarding movies, television shows, webcasts, audiovisual, and multimedia works; providing information about online computer games and video games via the internet and other communications networks; arranging and conducting educational conferences; organizing exhibitions, events, and conferences in the fields of culture, entertainment, education, and social networking for non-business and non-commercial purposes.;

Classe 42 — Tecnologia e pesquisa

Online provision of web-based software, namely, providing temporary use of a web-based software application for assisting in the web-based communication with digital images using artificial intelligence; providing online non-downloadable software, namely, web-based platform software for assisting in web-based communication with avatars and digital images using artificial intelligence; providing online non-downloadable software, namely, web-based platform software for creation of online avatars and digital representations of human beings; providing online non-downloadable software, namely, web-based platform software for management, deployment, monitoring, and analyzing of online avatars; providing online non-downloadable computer software in the nature of non-fungible tokens; providing online non-downloadable computer software for creating digital tokens using blockchain technology to facilitate the transfer of data between users and to allow users to post, access and view digital content; providing on-line non-downloadable computer software for the electronic exchange of digital tokens; providing online non-downloadable computer software featuring non-fungible tokens representing avatars and digital representations of human beings in a virtual environment; software as a service [SaaS] to allow usage and transfer of non-fungible tokens; platform as a service [PaaS] allowing access to non-fungible tokens; providing online non-downloadable interactive software, namely, web-based platform software assisting in web-based communication with digital images using artificial intelligence; providing online non-downloadable software allowing web-based interaction, namely, natural language interaction and emotional exchange using artificial intelligence between avatars and digital representations of human beings; providing online non-downloadable artificial intelligence, virtual reality and augmented reality software for use in mobile devices for integrating electronic data with real world environments for the purpose of for use in desktop computers, laptops, tablets, mobile phones, television displays, virtual reality headsets, smart speakers, and augmented reality glasses for integrating electronic data with real world environments for the purpose of entertainment, education, marketing, retail, and training; providing online non-downloadable software for assisting in web-based communication with digital images using artificial intelligence; providing online non-downloadable natural language processing software; providing online non-downloadable computer software for analysis of emotional data in facial expressions, body language, non-verbal communication, eye contact, natural language analysis, and vocal quality of speaker; providing online non-downloadable computer software for generation of emotionally engaging digital avatars, animation of emotional data, text to speech animation, and synthesis of speech; providing online non-downloadable computer software for creation of virtual goods; providing online non-computer software for providing digital animation and designs for customizing personal web sites and developing digital animated characters and designs; providing online non-downloadable software applications for participation in online social networks in connection with avatars, virtual reality icons, and graphical images that represent persons in an online virtual world; providing online non-downloadable computer software that enables anonymous social networking; troubleshooting of computer web applications including maintenance of computer software for gathering, processing, analyzing, managing and reporting information concerning online, internet and web site activity; software development including services for designing, developing, modifying and improving computer software, applications, computer and video games, websites and audio visual content; providing an online platform for development of computer software in the fields of computer gaming and non-fungible tokens; providing online non-downloadable computer software platform featuring software for use in sentiment analysis via facial recognition.;

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Andamento do processo no INPI

4 despacho(s) publicado(s) na Revista da Propriedade Industrial.

  1. 10/02/2026 Anotação de alteração de nome e/ou endereço em designação <b>Protocolo:</b> 1778452101 (11/11/2023) <br /> <b>Petição (tipo):</b> Protocolo de Madri - NEWNAME<br /><b>Detalhes do despacho:</b>Sede alterada conforme comunicação da Secretaria Internacional da OMPI.<br /> código IPAS900 · RPI 2875
  2. 16/01/2024 Concessão de registro em designação código IPAS770 · RPI 2767
  3. 03/10/2023 Deferimento de designação código IPAS768 · RPI 2752
  4. 16/05/2023 Publicação de pedido de registro para oposição (exame formal de designação concluído) código IPAS756 · RPI 2732

Mesma marca em outras classes

Outras marcas de Artie, Inc.